The game has a built-in height restriction of 128 blocks. There are mods that can increase it to 512 or more, but I haven't figured out to import a large object like that.
I'm also looking for a way to convert PNG slices to a 3D mesh so that I can render the fractal in a real raytracer.
I'm also looking for a way to convert PNG slices to a 3D mesh so that I can render the fractal in a real raytracer.